Thursday 13 December 2012

SCI-FI Ship Concept Art

I basically looked into different kinds of Sci-Fi ships to explore what concept design I should go for. I prefer to design smaller ships/vehicles as I find them easier to add great detail to.


I wanted to base my design on a futuristic police cruiser. to get some ideas i did some sketches of some modern day police cruisers.

I wanted to base my design off a motorcycle, but make it more futuristic.


The 3D model did not come out very well, and was basically impossible to paint over... probably would have been better if I textured it in 3DS Max.

3D Dragon Concept Art




I decided to start out by looking at existing dragon references and then producing my own silhouette designs, in order to pick a basic structure for my dragon.

  

I started off by modelling the basic shape of the dragon using the grab tool shape and extend the body dimensions.


I then went into more detail, modelling the wings, facial shape, tail and claws of the dragon.  


Final Piece!!! (swag swag swag swag swag)








Thursday 29 November 2012

Santa/ Christmas card Concept Art


Came up with these ideas for facial features, then i focused on designing a costume. I was actually influenced by the design of the such characters as Altiar, Ezio, and Conner, from the Assassins Creed series.


Final Piece

Thursday 15 November 2012

Plane Crash Concept Art

Scenario: An aircraft (Boeing 747, American Airlines) has crash landed in New York, (Lower East Side area). The plane has come to rest smashed into a building. The fuselage is broken but largely intact. Parts of the aircraft have broken off and rubble and wreckage is strewn around with some smoke and fire. Our hero character (white male, 30, dark hair, T shirt, jeans) was onboard but has miraculously survived the crash and is standing stunned before the wreckage (to give the scene scale, drama and a focal point for the viewer). The director isn’t sure which time of day will work best for this scene and wants you to produce alternatives for him to consider.

First thing I did was find out what a fuselage was; apparently, its basically the the main body of the aircraft.


After learning that, I then researched the structure of a Boeing 747, American Airline aircraft, from the the shape and angles, to the design and logo. 

I then looked into the area I'll have to place my concept, Lower East Side New York. Its looks to be more of a Brooklyn living district, rather than the more expected business or shopping district. 

To finish up I took a look at past plane crashes, as well as existing crash sites depicted in video games, and concept art produced by other concept artists.


This is a scenery plan I am showing here. The images are of certain areas within the Lower East Side New York, which I think are suitable for my concept design to be placed. I started out using blue lines to find the perspective, and from there was able find the horizon line using a red line.




Final Piece:
Night time version is actually pretty bad... and probably could have chosen a better angle.

Thursday 8 November 2012

Playing with Perspective

Basically, my 2D tutor felt we all had to touch up on perspective and set us this task to do 
We were given these images to work with by adding the perspective lines using two points.





Next I was to draw this simple box man thingy using two point perspective.





Thursday 1 November 2012

Halloween Concept Art


I started off wanting to do a werewolf concept but then thought about thinking outside the box and just produced a bunch of random sketches based around Halloween.


From here I started to think about Tim Burtons' design style. 


This was my first composition design, focusing more on the child-like style of Halloween, e.g. Trick or treating
However I decided to go for a more spooky approach and decided to work with grave yard scenes and paranormal sightings of such.





Final Piece

Sunday 21 October 2012

Tree Concept Art

For this project I took a look into existing tree concept designs to see how I can show character in an inanimate object. I like the idea of 'the Whomping Willow' from the Harry Potter series.

I started of sketching some random tree shapes in hopes of achieving some kind of inspiration, then I did a couple of close up studies just cause. 

I decided to base my concept art on a cherry blossom tree, (don't ask me why -_-) so I designed a couple of compositions to capture a warm, relaxed feeling. 


Final Piece:
A very good outcome; Lens glare seems out of place however.

Thursday 18 October 2012

Surreal Concept Art


To be honest my mind went blank when given this topic, but I can honestly say that look at the work of other surreal artists has giving me an idea of what I want to produce, but will probably need to get into the mentality of 'thinking outside the box'.

 Composition idea: My idea involves an ice cream cone, and Mt Everest.

Some sketches I did to get a feel for the concept I'm going for.


Final Piece


Tuesday 9 October 2012

Robot Concept Art


I started off looking up existing robot designs from popular movies and video games, and then took a look at a couple of concept arts.


It looks like I have a few choices to make about the kind of robot concept I am going to pursue; will it look human-like, or lean more towards an animal or non-existent creature; will it be a weapon or will it be a modern tool? 



I actually couldn't come up with a solid idea for the robot design, so I decided to design a few designs for each body part, and then progressively use the parts I like and combine them into one final robot.

 Leg Designs

Torso Designs

 Arm Design

Head Design (Rushed)

Final Piece:
I like the overall design of the robot, however I think a stronger pose would have suited it better, and probably a decent background.