Tuesday, 9 October 2012

Robot Concept Art


I started off looking up existing robot designs from popular movies and video games, and then took a look at a couple of concept arts.


It looks like I have a few choices to make about the kind of robot concept I am going to pursue; will it look human-like, or lean more towards an animal or non-existent creature; will it be a weapon or will it be a modern tool? 



I actually couldn't come up with a solid idea for the robot design, so I decided to design a few designs for each body part, and then progressively use the parts I like and combine them into one final robot.

 Leg Designs

Torso Designs

 Arm Design

Head Design (Rushed)

Final Piece:
I like the overall design of the robot, however I think a stronger pose would have suited it better, and probably a decent background.

Tuesday, 2 October 2012

Tentacle Concept Art

This week’s brief is to design and produce a finished concept piece of an imagined creature with tentacles. The first stage of this is to produce a moodboard based around our desired theme.   
I looked at many themes and genres based around tentacles; from the mechanical designs of the Matrix Sentinel, to the comic book stylings of Shuma Gorath. However I am liking the idea of merging tentacles with humans; an example of this is Davy Jones from Pirates of the Caribbean. I'm going to look into the idea of a tentacle mutant design.



To start off my idea stage, I wanted to produce some studies on tentacles to get a grasp on how they work, texture, anatomy, etc. These are what I came out with:

    




After receiving experience on tentacle structure, I designed this character and pose for my tentacle mutant to be presented in.  


I then changed things up a bit and came up with my final composition. (However still might make slight changes during production of the final piece)


Final Piece:
I really like how this piece turned out, i think i could have improved lighting however.

Thursday, 27 September 2012

Texture Painting

The objective of this task was to create a texture map in Photoshop using a supplied UV’d template and apply it to the dinosaur model provided.

 Painting over this was very difficult, as I had to guess and make sure where all the limbs and body parts were.

This was my final outcome... There is minor mistake around one of the legs, however I felt it best to leave it as I have a boot camped Mac Book Pro, with 3DS Max on the Windows side, and Photoshop on the Mac side... So it was a hassle to keep restarting the computer and switching.


Low Poly Modelling

The aim of this task was to create a low poly model of this gun using 3DS Max.


After about 3 hours, this is my design.



UV Unwrapping

For this task I was unwrap and layout the UV's for this medieval house design using the materials provided.

In order to get the UV textures straight, I had to unwrap the individual parts of the design and lay them out; then i used UV wrapping to get the materials in line with the pieces. This is the laid out map for the sign, which i had to detach from the rest of the building.


Here is my final design.


Classic 3 Point Lighting

For this task I was given a 3D troll design and was to demonstrate classic 3 point lighting. 


I actually don't have too much experience doing this, however this was my attempt at it using a 'target spot light' and two 'omni-lights'.



Basic Lighting - Sky Light

For this task I was given an 'already prepared' 3D environment, and I was supposed to demonstrate basic lighting skills by simulating a sunny day within the environment.


I originally used a skylight to simulate this; although the effects were nice, I didn't think the shadows were vibrant enough, so I also used a 'target light' coming from the left to make the shadows more obvious.


There was a strange, smudge-like shadow on the bridge. I tried to get ride of it by changing the angle of the target light, however there was no change. (I'm assuming its a distortion in the 3D design)