The objective of this task is to design a sci-fi cannon, model it in 3DS Max, or Maya, and paint over a rendered finish of it in photoshop.
To begin I produced a moodboard of existing designs, which met the sic-fi cannon criteria, in order to develop an understanding of the basic form of a cannon.
Next I was told to watch an example video of what I was to produce, and the techniques I was to use:
- The video was made by the Senior Artist for Planet Side 2, Roel Jovellanos.
- 00:20 - Designed out basic features, and layered in distinct characteristics from shapes in greyscale Photoshop.
- 00.59 - Brought in the colour palette.
- 01:13 - Blocked the model in 3D into Maya using a thumbnail sketch for reference.
- 01:31 - Put in basic shapes of the colours.
- 01: 53 - Rendered out a 2D image of the 3D model, and imported it into Photoshop to begin paint-over.
- 02:10 - Brought in textures to overlay and skew onto the design for effects.
- 03:28 - Dodged in the highlights.
With an idea of what I needed to do, I started to produce my cannon in 3DS Max:
Once I had finished modelling I then experimented a bit with lighting and how i would use it to promote the design of my cannon.
This render is an example of the light source coming from below the cannon, which i thought looked interesting, but didn't show much detail of the top.
This render had the light source coming from directly above, giving a daylight feel to the model. I like this idea but may need to change the camera angle.
After changing the camera angle and adding a second light to highlight some of the darker sections, i arrived with my final render ready for painting.
Final paint over.
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