Thursday 27 September 2012

Basic Lighting - Sky Light

For this task I was given an 'already prepared' 3D environment, and I was supposed to demonstrate basic lighting skills by simulating a sunny day within the environment.


I originally used a skylight to simulate this; although the effects were nice, I didn't think the shadows were vibrant enough, so I also used a 'target light' coming from the left to make the shadows more obvious.


There was a strange, smudge-like shadow on the bridge. I tried to get ride of it by changing the angle of the target light, however there was no change. (I'm assuming its a distortion in the 3D design)



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